Turbo Tap Masters 1.2 adds monster cards, crafting and Legendary gear

The 1.2 update turns pets into cards, lets players craft the exact item they want, adds craft-only Legendary gear and a redesigned Camp.

By Crit Daily

A monster hammering a glowing blade at the forge in Turbo Tap Masters

Disclosure: we make Turbo Tap Masters. This is news about our own game, so read it as such.

Turbo Tap Masters 1.2 and its follow-up 1.2.1 are the biggest changes to the tap RPG since launch. Most of them land in one place: the forge.

Monster cards

Pets are now cards. Each card carries one stat boost, and every weapon, armour piece and hat holds one: weapons take attack or crit, armour takes defence, hats take coins or experience. Cards are never used up, moving one between items is free, and the boost counts in ranked duels too.

Crafting and salvage

Three items of the same slot and rarity can now be turned into any item of that rarity and slot, from any biome whose boss the player has beaten. Unwanted gear is salvaged into materials instead of being sold for scraps.

Legendary gear

Legendary items are a new top tier that never drops: they are crafted from Epic items and materials, including boss cores that only come from the daily Boss Run.

Also new

  • Masters: avatars that change how a player looks in duels and on leaderboards, never their stats.
  • A redesigned Camp and map, and three chests with their own opening scenes.
  • A new guide character, Tuk, who introduces features to new players one at a time.

Turbo Tap Masters is free on iPhone and Android.

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